Cod Waw Teams

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This article is to help you select the Player Models for your maps.
  • 5Player Models Pictures

Player Model Teams

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Like any other Call Of Duty Game, COD:WW uses the usual team split:

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  • Allies
  • Axis

In Allies you have:

In Axis you have:

Just as in COD4, with the SAS vs Spatsnez team problem, there is a problem with the default _teams.gsc file - it assumes that a custom map is listed in mapsTable.csv, and will default you to using Marines (Americans) and Japanese.

Extreme/ACE/AWE and a few other mods already have a fixed _teams.gsc so its best to use those mod while testing your Level;

This is not for Mappers!! Mappers SHOULD NOT include the fixed file in their map release!

The best solution to fix this being the Mapstable Solution on the end of this tutorial.

Player Model Classes

Again, as in COD4:MW, COD:WW is re-using the class system:

  • Rifleman
  • Light Gunner
  • Heavy Gunner
  • Close Assault
  • Sniper


For the modders, here are the Script Classes for each:
  • Rifleman > ASSAULT
  • Light Gunner > SPECOPS
  • Heavy Gunner > SUPPORT
  • Close Assault > RECON
  • Sniper > SNIPER


MAP GSC Syntax

There are 4 combiantion possible for your MP Levels in regards to Player Models:


  • US Marines vs.Japanese Imperial Army
  • Russian Red Army vs. German Wehrmacht
  • US Marines vs. German Wehrmacht
  • Russian Red Army vs. Japanese Imperial Army
Note that the last 2 examples aren't historically correct in terms of the Uniforms or Events.


Playerunknowns battlegrounds characters. In your Map GSC simply place the relevant section from your choice.


Compiling Player Model Factions/SoldierTypes

To get the right models compiled into your map, just as in COD4, you use an #include, and reference a relevant .CSV file for that faction:

This is for both German (Wehrmacht) and Russians, as the Russians are actually classed as a 'german' soldiertype

This is for both the Marines (American) and Imperial Army (Japanese)

Place these includes in your map's zone .CSV file, just as you did for COD4

Treyarch didnt't include the mptypes CSV files with the RAW dump, so I created them for you to download:

Cod
  • This download also bring you Marines VS Wehrmacht and Russians VS Japanese
ONLY ALWAYS USE ONE include,mptypes_' LINE IN YOUR ZONE FILE!

Player Models Pictures

The order is always as follow: Snap blue apk.

US Marines

Japanese Imperial Army

Russian Red Army

German Wehrmacht


MAPSTABLE.CSV

Cod Waw Steam Workshop

if a map uses a custom mapstable.csv, this get's over all the problems that the stock _teams.gsc file causes: no more 'gun in the face' problem.
  • The game reads the custom mapstable.csv file, and gets its character models from that:

Cod Waw Steam Unlocked

  • This satisfies what _teams.gsc looks for:
  • To add the custom map table to your map, Add this line to your Zone Source file map_mapname.csv
If every mapper did this, there would be no need for a modded _teams.gsc file being included in a map's IWD file.


--Zaphax. 20:37, 10 November 2008 (UTC)

Retrieved from 'https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Players_Model&oldid=9048'

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